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1. Why do people care so much about other peoples doings? - in EVE General Discussion [original thread]
Originally by: Sheriff Jones Originally by: Malcanis Originally by: Strictly Forums Originally by: Ruze You don't fix an issue for the lowest common denominator. You fix it for the extremes. Why not simply cap...
- by Strictly Forums - at 2008.08.20 08:52:00
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2. Why do people care so much about other peoples doings? - in EVE General Discussion [original thread]
Originally by: Ruze You don't fix an issue for the lowest common denominator. You fix it for the extremes. Why not simply cap the number of missions that can be run from one DT to the next DT by any account?
- by Strictly Forums - at 2008.08.19 22:49:00
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3. CCP are solving the isk farmer issue. - in EVE General Discussion [original thread]
Originally by: Akita T Originally by: Strictly Forums CCP has tried six ways till sunday to incent people to move to dangerous space and the reality is that most won't do it regardless of what the rules are, because losing their sh...
- by Strictly Forums - at 2008.08.18 03:02:00
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4. CCP are solving the isk farmer issue. - in EVE General Discussion [original thread]
Originally by: Akita T Originally by: oilio Real reasons to be in lowsec ? Oh, you mean, like, oh gosh, TO MAKE THE MONEY THEY CAN NO LONGER MAKE IN HIGHSEC ? Now, I'll be damned if that's not a mighty fine reason. Nope. The...
- by Strictly Forums - at 2008.08.18 02:54:00
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5. CCP are solving the isk farmer issue. - in EVE General Discussion [original thread]
Originally by: Akita T Edited by: Akita T on 18/08/2008 01:45:19 Originally by: Strictly Forums Right. So people can take NPcing-fitted ships through pirate gate camps in low sec to get blown up as easy marks. Makes perfect sen...
- by Strictly Forums - at 2008.08.18 01:58:00
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6. CCP are solving the isk farmer issue. - in EVE General Discussion [original thread]
Originally by: Akita T Originally by: 5pinDizzy Here is why npc corp immunity needs to go. Actually, that's why highsec high level missions need a swift and speedy nerf-kick in the behind. Right. So people can take NPcing...
- by Strictly Forums - at 2008.08.18 01:39:00
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7. Living in High sec. slums? - in EVE General Discussion [original thread]
Originally by: sybertek I have played in Non-consent pvp. I am very adapt at moving things as well. I have not lost a ship nor have I yet in 6 monthes and made millions moving and selling. When I'm ready I'm sure I will lose many ships bu...
- by Strictly Forums - at 2008.08.16 11:46:00
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8. Living in High sec. slums? - in EVE General Discussion [original thread]
Originally by: sybertek I have played in Non-consent pvp. I am very adapt at moving things as well. I have not lost a ship nor have I yet in 6 monthes and made millions moving and selling. When I'm ready I'm sure I will lose many ships bu...
- by Strictly Forums - at 2008.08.16 11:44:00
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9. After more than a year, WTZ is still hurting PVP. - in EVE General Discussion [original thread]
Basically there are two arguments against WTZ: (1) the travel time/immersion issue and (2) the so-called "ease of travel". According to the first, EVE should return to the "good old days" when men were men, and travel took a long ass time. Except...
- by Strictly Forums - at 2008.08.13 17:57:00
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10. After more than a year, WTZ is still hurting PVP. - in EVE General Discussion [original thread]
Originally by: Maximillian Bayonette Originally by: Strictly Forums Not in the least. Everyone who was not a total noob and who was in low sec or 0.0 had instas. Everyone. Of course they had to make that a central assumption in th...
- by Strictly Forums - at 2008.08.12 21:41:00
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11. After more than a year, WTZ is still hurting PVP. - in EVE General Discussion [original thread]
Originally by: Maximillian Bayonette Originally by: Strictly Forums (2) CCP had designed the whole combat mechanic, including module balancing and new ship design, around the idea that most advanced players would have instawarp and...
- by Strictly Forums - at 2008.08.12 21:36:00
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12. After more than a year, WTZ is still hurting PVP. - in EVE General Discussion [original thread]
Edited by: Strictly Forums on 12/08/2008 21:27:06 WTZ was implemented for two reasons: (1) bookmarks were causing horrific lag and (2) CCP had designed the whole combat mechanic, including module balancing and new ship design, around the idea...
- by Strictly Forums - at 2008.08.12 21:27:00
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